Table 1From “Brand polarization in virtual worlds”
Seven branded spaces and their study role
The seven selected spaces form a bounded case set, not a ranking or a sample of all branded Roblox experiences.
Table 1Seven branded spaces and their study role
| Branded space | Role in the study |
|---|---|
| Vans World | A skatepark experience in which street-culture identity and activity could be read together |
| NikeLand | A branded space centred on customization, interaction and virtual product cues |
| Squishmallows | A warm, comfort-oriented experience that made audience fit especially visible |
| Hot Wheels Open World | A free-roaming racing experience built around a thrill-seeking brand identity |
| Nerf Strike | An action-oriented experience using branded blasters as part of play |
| Gucci Garden | A high-fashion presentation whose aesthetic and setting tested expectation fit |
| Amazon's Trip Around the Blox | A brand-centred tour whose educational and promotional purposes competed for attention |
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Source: Author's synthesis from the submitted 2023 thesis and its public-material archive.

Source and evidence
Each line names a claim related to this exhibit, its source, and how it was checked.
- B SI23-C1 The study examined seven selected branded Roblox spaces over ten weeksSubmitted Isoglu (2023) bachelor thesis, method and findings
- B SI23-C2 The selected cases were Vans World, NikeLand, Squishmallows, Hot Wheels Open World, Nerf Strike, Gucci Garden and Amazon's Trip Around the BloxSubmitted Isoglu (2023) bachelor thesis, findings
- B SI23-C6 Vans World and NikeLand show brand-fit or interaction-value readings alongside branding-over-gameplay or advertisement-like readingsSubmitted Isoglu (2023) bachelor thesis, findings
- B SI23-C7 Squishmallows exposes audience-fit variation without a demographic inferenceSubmitted Isoglu (2023) bachelor thesis, findings and limitations
- B SI23-C8 Hot Wheels Open World and Nerf Strike connect brand identity to activity while showing value or depth frictionSubmitted Isoglu (2023) bachelor thesis, findings
- B SI23-C9 Gucci Garden and Amazon's Trip Around the Blox expose expectation and promotional-fit tensionsSubmitted Isoglu (2023) bachelor thesis, findings
- B SI23-C10 The study is a purposive qualitative case account and not a representative or causal estimateSubmitted Isoglu (2023) bachelor thesis, method and limitations
Grades: A, verified against the printed page of the primary source · B, primary source, text layer only · C, authoritative secondary · D, reported.
From the essay
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Brand polarization in virtual worlds
A revised web edition of a 2023 Roblox netnography examines how brand integration, player value and audience expectations shape divergent reactions.
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